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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 4772220 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4782699 by robert manuszewski in Dev-Networking branch]
21 lines
955 B
C++
21 lines
955 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "ClassMaps.h"
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#include "UnrealHeaderTool.h"
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#include "UnrealTypeDefinitionInfo.h"
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TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
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TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
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TMap<const UPackage*, TArray<UField*>> GPackageSingletons;
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TMap<UClass*, FString> GClassStrippedHeaderTextMap;
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TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
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TSet<FUnrealSourceFile*> GPublicSourceFileSet;
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TMap<UProperty*, FString> GArrayDimensions;
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TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
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TMap<UField*, uint32> GGeneratedCodeHashes;
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TMap<UEnum*, EUnderlyingEnumType> GEnumUnderlyingTypes;
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TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
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TSet<UProperty*> GUnsizedProperties;
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TSet<UField*> GEditorOnlyDataTypes;
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TMap<UStruct*, TTuple<TSharedRef<FUnrealSourceFile>, int32>> GStructToSourceLine;
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