Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/ClassMaps.cpp
robert manuszewski be36beb7e4 Copying //UE4/Dev-Core [at] 4771952 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 4772220 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4782699 by robert manuszewski in Dev-Networking branch]
2019-01-23 09:49:18 -05:00

21 lines
955 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ClassMaps.h"
#include "UnrealHeaderTool.h"
#include "UnrealTypeDefinitionInfo.h"
TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
TMap<const UPackage*, TArray<UField*>> GPackageSingletons;
TMap<UClass*, FString> GClassStrippedHeaderTextMap;
TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
TSet<FUnrealSourceFile*> GPublicSourceFileSet;
TMap<UProperty*, FString> GArrayDimensions;
TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
TMap<UField*, uint32> GGeneratedCodeHashes;
TMap<UEnum*, EUnderlyingEnumType> GEnumUnderlyingTypes;
TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
TSet<UProperty*> GUnsizedProperties;
TSet<UField*> GEditorOnlyDataTypes;
TMap<UStruct*, TTuple<TSharedRef<FUnrealSourceFile>, int32>> GStructToSourceLine;