Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/HotReload.cs
ben marsh 1f428244a7 Fix hot reload from IDE for DebugGame targets. Now that UE4Editor has a separate executable in DebugGame, we have to check for it running when starting a build/
#rb none
#jira UE-67911

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4758134 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4758135 by ben marsh in Dev-Networking branch]
2019-01-18 21:31:48 -05:00

28 KiB