Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/EditModes/ConstraintEditMode.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

28 lines
687 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ConstraintEditMode.h"
#include "AnimGraphNode_Constraint.h"
#include "IPersonaPreviewScene.h"
FConstraintEditMode::FConstraintEditMode()
{
CurWidgetMode = FWidget::WM_Rotate;
}
void FConstraintEditMode::EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode)
{
RuntimeNode = static_cast<FAnimNode_Constraint*>(InRuntimeNode);
GraphNode = CastChecked<UAnimGraphNode_Constraint>(InEditorNode);
FAnimNodeEditMode::EnterMode(InEditorNode, InRuntimeNode);
}
void FConstraintEditMode::ExitMode()
{
RuntimeNode = nullptr;
GraphNode = nullptr;
FAnimNodeEditMode::ExitMode();
}