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#rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
28 lines
687 B
C++
28 lines
687 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "ConstraintEditMode.h"
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#include "AnimGraphNode_Constraint.h"
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#include "IPersonaPreviewScene.h"
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FConstraintEditMode::FConstraintEditMode()
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{
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CurWidgetMode = FWidget::WM_Rotate;
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}
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void FConstraintEditMode::EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode)
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{
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RuntimeNode = static_cast<FAnimNode_Constraint*>(InRuntimeNode);
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GraphNode = CastChecked<UAnimGraphNode_Constraint>(InEditorNode);
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FAnimNodeEditMode::EnterMode(InEditorNode, InRuntimeNode);
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}
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void FConstraintEditMode::ExitMode()
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{
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RuntimeNode = nullptr;
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GraphNode = nullptr;
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FAnimNodeEditMode::ExitMode();
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}
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