Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_BlendBoneByChannel.cpp
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

37 lines
981 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_BlendBoneByChannel.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_BlendBoneByChannel
#define LOCTEXT_NAMESPACE "AnimGraphNode_BlendBoneByChannel"
UAnimGraphNode_BlendBoneByChannel::UAnimGraphNode_BlendBoneByChannel(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FString UAnimGraphNode_BlendBoneByChannel::GetNodeCategory() const
{
return TEXT("Blends");
}
FLinearColor UAnimGraphNode_BlendBoneByChannel::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FText UAnimGraphNode_BlendBoneByChannel::GetTooltipText() const
{
return LOCTEXT("BlendBoneByChannelTooltip", "Blend bones by channel from two poses together.");
}
FText UAnimGraphNode_BlendBoneByChannel::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("BlendBoneByChannel", "Blend Bone By Channel");
}
#undef LOCTEXT_NAMESPACE