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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c8e775c8679fda498edb8575c91c9de370610f4e
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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Dmitriy Dyomin 30b0367133 Fixed: HLOD does not generate non-overlapping lightmaps UE-14609
[CL 2538672 by Dmitriy Dyomin in Main branch]
2015-05-06 00:36:28 -04:00
..
Allocator2D.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Allocator2D.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
DisjointSet.h
TArray::Init deprecated, as it's not obvious from the name that it leaves elements unconstructed.
2015-03-28 06:38:28 -04:00
LayoutUV.cpp
Fix shadowed variables
2015-04-13 12:42:09 -04:00
LayoutUV.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
MeshUtilities.cpp
Fixed: HLOD does not generate non-overlapping lightmaps UE-14609
2015-05-06 00:36:28 -04:00
MeshUtilitiesPrivate.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SkeletalMeshTools.cpp
Changes from PVS-Studio, these could introduce small behavior change.
2015-03-27 16:11:50 -04:00
SkeletalMeshTools.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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