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c8e775c8679fda498edb8575c91c9de370610f4e
UnrealEngineUWP
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Engine
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Mikolaj Sieluzycki
c8e775c867
Skip adding/removing Resource object in FSlateDynamicImageBrush to/from root set if object is already there.
...
#codereview Matt.Kuhlenschmidt [CL 2539091 by Mikolaj Sieluzycki in Main branch]
2015-05-06 09:29:44 -04:00
..
Developer
Fixed: HLOD does not generate non-overlapping lightmaps UE-14609
2015-05-06 00:36:28 -04:00
Editor
Possible solution for UE-2244 (
https://jira.ol.epicgames.net/browse/UE-2244
)
2015-05-06 09:14:12 -04:00
Programs
UAT: Fix LaunchOn under Linux (UE-5491).
2015-05-06 00:52:29 -04:00
Runtime
Skip adding/removing Resource object in FSlateDynamicImageBrush to/from root set if object is already there.
2015-05-06 09:29:44 -04:00
ThirdParty
#oculus Updating to 0.5.0 runtimes, support for Canvas in 3D, common code added for GearVR / desktop (UE-14204)
2015-05-05 13:46:42 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00