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UnrealEngineUWP
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UnrealEngineUWP
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MaterialUtilities
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Daniel Wright
184d882cfa
Fixed FExportMaterialProxy and FLightmassMaterialProxy creating their shader map ID's shader type dependencies off of the base material, instead of themselves, which would cause some shaders to not be cached due to mismatching ShouldCache results.
...
[CL 2536366 by Daniel Wright in Main branch]
2015-05-04 16:32:50 -04:00
..
Private
Fixed FExportMaterialProxy and FLightmassMaterialProxy creating their shader map ID's shader type dependencies off of the base material, instead of themselves, which would cause some shaders to not be cached due to mismatching ShouldCache results.
2015-05-04 16:32:50 -04:00
Public
fixing mac editor build
2015-04-30 00:59:42 -04:00
MaterialUtilities.Build.cs
Material flattening functionality moved to a new module MaterialUtilities
2015-04-29 22:39:01 -04:00