Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavGraph/NavigationGraphNodeComponent.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

28 lines
642 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Components/SceneComponent.h"
#include "NavGraph/NavigationGraph.h"
#include "NavigationGraphNodeComponent.generated.h"
UCLASS(config=Engine, MinimalAPI, HideCategories=(Mobility))
class UNavigationGraphNodeComponent : public USceneComponent
{
GENERATED_UCLASS_BODY()
UPROPERTY()
FNavGraphNode Node;
UPROPERTY()
UNavigationGraphNodeComponent* NextNodeComponent;
UPROPERTY()
UNavigationGraphNodeComponent* PrevNodeComponent;
//~ Begin UObject Interface.
virtual void BeginDestroy() override;
};