Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/LevelSequence.Build.cs
andrew rodham df63af5ef2 Sequencer: Added the ability to specify an external clock source interface to sequencer
This allows us to drive sequencer time from arbitrary external sources such as media players or other clocks.
Added a new media component which owns a media player and texture, such that media players can work nicely with multiplayer PIE
Added a new media track that can play back media sources on any UMediaPlayer* property - primitive for the time being (only looping is supported, no start time offset etc). This track is currently written to support real-time playback rather than offline, frame-accurate playback

#rb Max.Chen, Matt.Hoffman


#ROBOMERGE-SOURCE: CL 10940608 via CL 10940611
#ROBOMERGE-BOT: (v632-10940481)

[CL 10940614 by andrew rodham in Main branch]
2020-01-10 08:15:50 -05:00

46 lines
790 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelSequence : ModuleRules
{
public LevelSequence(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/LevelSequence/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"MovieScene",
"MovieSceneTracks",
"TimeManagement",
"UMG",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"MediaAssets",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ActorPickerMode",
"PropertyEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SceneOutliner"
}
);
}
}
}