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This allows us to drive sequencer time from arbitrary external sources such as media players or other clocks. Added a new media component which owns a media player and texture, such that media players can work nicely with multiplayer PIE Added a new media track that can play back media sources on any UMediaPlayer* property - primitive for the time being (only looping is supported, no start time offset etc). This track is currently written to support real-time playback rather than offline, frame-accurate playback #rb Max.Chen, Matt.Hoffman #ROBOMERGE-SOURCE: CL 10940608 via CL 10940611 #ROBOMERGE-BOT: (v632-10940481) [CL 10940614 by andrew rodham in Main branch]
46 lines
790 B
C#
46 lines
790 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LevelSequence : ModuleRules
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{
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public LevelSequence(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Runtime/LevelSequence/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"MovieScene",
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"MovieSceneTracks",
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"TimeManagement",
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"UMG",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"MediaAssets",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ActorPickerMode",
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"PropertyEditor",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SceneOutliner"
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}
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);
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}
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}
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}
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