You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
18 lines
600 B
C++
18 lines
600 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
enum class ERuntimeVirtualTextureDebugType;
|
|
class URuntimeVirtualTextureComponent;
|
|
|
|
namespace RuntimeVirtualTexture
|
|
{
|
|
/** Returns true if the component describes a runtime virtual texture that has streaming mips. */
|
|
bool HasStreamedMips(URuntimeVirtualTextureComponent* InComponent);
|
|
|
|
/** Build the streaming mips and store in the component's associated URuntimeVirtualTexture object. */
|
|
bool BuildStreamedMips(URuntimeVirtualTextureComponent* InComponent, ERuntimeVirtualTextureDebugType DebugType);
|
|
};
|