Files
UnrealEngineUWP/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureBuild.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

18 lines
600 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
enum class ERuntimeVirtualTextureDebugType;
class URuntimeVirtualTextureComponent;
namespace RuntimeVirtualTexture
{
/** Returns true if the component describes a runtime virtual texture that has streaming mips. */
bool HasStreamedMips(URuntimeVirtualTextureComponent* InComponent);
/** Build the streaming mips and store in the component's associated URuntimeVirtualTexture object. */
bool BuildStreamedMips(URuntimeVirtualTextureComponent* InComponent, ERuntimeVirtualTextureDebugType DebugType);
};