Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaint/MeshPaint.Build.cs
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

63 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshPaint : ModuleRules
{
public MeshPaint(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"DesktopPlatform",
"Engine",
"InputCore",
"RenderCore",
"RHI",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"MeshDescription",
"StaticMeshDescription",
"SourceControl",
"ViewportInteraction",
"VREditor",
"PropertyEditor",
"MainFrame",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"ViewportInteraction",
"VREditor"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetTools",
"LevelEditor"
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools"
}
);
}
}