Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_StateMachine.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

24 lines
712 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNode_StateMachine.h"
#include "AnimGraphNode_StateMachineBase.h"
#include "AnimGraphNode_StateMachine.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_StateMachine : public UAnimGraphNode_StateMachineBase
{
GENERATED_UCLASS_BODY()
// Runtime state machine representation (empty; populated during compilation)
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_StateMachine Node;
// UAnimGraphNode_StateMachineBase interface
virtual FAnimNode_StateMachine& GetNode() override { return Node; }
// End of UAnimGraphNode_StateMachineBase interface
};