Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_ScaleChainLength.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

29 lines
844 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Editor/AnimGraph/Classes/AnimGraphNode_Base.h"
#include "BoneControllers/AnimNode_ScaleChainLength.h"
#include "AnimGraphNode_ScaleChainLength.generated.h"
class USkeletalMeshComponent;
UCLASS(MinimalAPI)
class UAnimGraphNode_ScaleChainLength : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_ScaleChainLength Node;
//~ Begin UEdGraphNode Interface.
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
//~ End UEdGraphNode Interface.
//~ Begin UAnimGraphNode_Base Interface
virtual FString GetNodeCategory() const override;
//~ End UAnimGraphNode_Base Interface
};