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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c8bc20ff8b15bfda71ea00afaaf512d828b252bb
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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alexis matte c6e54bec17 Fix custom LOD workflow, the insert LOD into the base mesh function was not updated to work with the skeletalmesh refactor
#rb Benoit.deschenes
#jira UE-89848

#ROBOMERGE-SOURCE: CL 11825745 in //UE4/Release-4.25/... via CL 11825831
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11825857 by alexis matte in Main branch]
2020-03-02 11:26:42 -05:00
..
BuildOptimizationHelper.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
BuildStatisticManager.h
Fixing build - Integrating CL#11106093 ,11107532 and 11108073
2020-01-24 15:13:25 -05:00
MeshBuilder.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshBuilderModule.cpp
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
MeshDescriptionHelper.cpp
Copy from dev-enterprise cl 11097196
2020-01-23 16:28:59 -05:00
MeshDescriptionHelper.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
SkeletalMeshBuilder.cpp
Fix custom LOD workflow, the insert LOD into the base mesh function was not updated to work with the skeletalmesh refactor
2020-03-02 11:26:42 -05:00
StaticMeshBuilder.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
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