Files
UnrealEngineUWP/Engine/Source/Programs/BlankProgram/Private/BlankProgram.cpp
Marc Audy a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00

19 lines
399 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlankProgram.h"
#include "RequiredProgramMainCPPInclude.h"
DEFINE_LOG_CATEGORY_STATIC(LogBlankProgram, Log, All);
IMPLEMENT_APPLICATION(BlankProgram, "BlankProgram");
INT32_MAIN_INT32_ARGC_TCHAR_ARGV()
{
GEngineLoop.PreInit(ArgC, ArgV);
UE_LOG(LogBlankProgram, Display, TEXT("Hello World"));
FEngineLoop::AppExit();
return 0;
}