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UnrealEngineUWP
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c65a2c0128ee2dabfacb1300a40645e8aa75902e
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
StorageServerClient
/
Private
History
steve robb
f40be2d759
Fixed some 'deprecated' FString usage.
...
#rb james.hopkin [CL 34603027 by steve robb in ue5-main branch]
2024-06-24 09:25:50 -04:00
..
BuiltInHttpClient
Fixed some 'deprecated' FString usage.
2024-06-24 09:25:50 -04:00
CookOnTheFlyPackageStore.cpp
…
CookOnTheFlyPackageStore.h
…
DebugStorageServerConnection.cpp
Switch to CSV_PROFILER_STATS instead of CSV_PROFILER for various profiling subsystems. This allows them to be compiled out when CSV_PROFILER_MINIMAL is defined.
2024-06-14 18:16:47 -04:00
DebugStorageServerConnection.h
Refactor Zen storage module to be able to use other HTTP clients
2024-06-13 07:54:06 -04:00
StorageServerConnection.cpp
Zen: Fix for crashes when looking for the server address on platforms that don't support IP6.
2024-06-17 17:44:04 -04:00
StorageServerConnection.h
Refactor Zen storage module to be able to use other HTTP clients
2024-06-13 07:54:06 -04:00
StorageServerHttpClient.h
Refactor Zen storage module to be able to use other HTTP clients
2024-06-13 07:54:06 -04:00
StorageServerIoDispatcherBackend.cpp
Refactor Zen storage module to be able to use other HTTP clients
2024-06-13 07:54:06 -04:00
StorageServerIoDispatcherBackend.h
Refactor Zen storage module to be able to use other HTTP clients
2024-06-13 07:54:06 -04:00
StorageServerPackageStore.cpp
…
StorageServerPackageStore.h
…
StorageServerPlatformFile.cpp
Fixed wrong FString constructor being used to construct from a range.
2024-06-24 06:49:39 -04:00
StorageServerPlatformFile.h
Add support for specifying BaseURI when connecting to zenserver to read cooked/paked data
2024-06-11 01:27:00 -04:00