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c65a2c0128ee2dabfacb1300a40645e8aa75902e
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.BuildGraph
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regner ac6be062c2 PR #11848: Changes to improve BuildGraph in C#
#jira UE-214154

[CL 33952498 by regner in ue5-main branch]
2024-05-28 16:39:31 -04:00
..
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PR #11848: Changes to improve BuildGraph in C#
2024-05-28 16:39:31 -04:00
.editorconfig
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BgAgentDef.cs
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BgAggregateDef.cs
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BgArtifactDef.cs
BuildGraph: Add support for setting artifact metadata in buildgraph scripts.
2024-03-24 19:35:13 -04:00
BgBadgeDef.cs
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BgBytecodeWriter.cs
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BgCompiler.cs
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BgContext.cs
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BgDiagnosticDef.cs
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BgGraphDef.cs
Horde: Fix BuildAndTestProject.xml making assumptions about $(IsBuildMachine) meaning that we're running in an Epic-internal environment. Also publish artifacts to Horde.
2024-03-29 12:30:20 -04:00
BgInterpreter.cs
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BgLabelDef.cs
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BgNodeDef.cs
BuildGraph: Allow specifying an IgnoreModified flag on node attributes to ignore mismatched timestamps/lengths of files matching a particular pattern (accepts p4-style wildcards and multiple rules separated by semicolons).
2024-04-16 07:46:44 -04:00
BgObjectDef.cs
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BgOpcode.cs
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BgOptionDef.cs
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BgReport.cs
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BgThunkDef.cs
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EpicGames.BuildGraph.csproj
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