Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor
sebastien lussier 9b13fbe3e9 Ensure the default HLOD Layer setup is duplicated in all code paths on VK projects creation
* Code Path used during VK tests was leaving maps with the default HLOD Layer asset assigned, leading to validation issue
* Also fixed an issue where the default HLOD Layer was improperly outered when converting an existing map to World Partition
#rb JeanFrancois.Dube

[CL 34509499 by sebastien lussier in ue5-main branch]
2024-06-19 15:10:16 -04:00
..