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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c65a2c0128ee2dabfacb1300a40645e8aa75902e
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform/Private
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florian penzkofer 688f324056 Mobile SSR: SSR is now done in deferred shading pass.
#rb Dmitriy.Dyomin
#jira UE-120565

[CL 34559883 by florian penzkofer in ue5-main branch]
2024-06-21 09:09:19 -04:00
..
DeviceBrowserDefaultPlatformWidgetCreator.cpp
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DeviceBrowserDefaultPlatformWidgetCreator.h
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SDeviceBrowserDefaultPlatformAddWidget.cpp
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SDeviceBrowserDefaultPlatformAddWidget.h
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TargetPlatformBase.cpp
HWRT: Add new platform setting for better control over which passes in HWRT are enabled on platforms that support all modes:
2024-05-06 18:21:02 -04:00
TargetPlatformControlsBase.cpp
Deprecated FTargetPlatformBase, TTargetPlatformBase and TNonDesktopTargetPlatformBase
2024-03-11 07:24:38 -04:00
TargetPlatformManagerModule.cpp
Platform SDKs can select the most appropriate manual SDK where the platform supports side-by-side SDK installs.
2024-06-07 05:07:55 -04:00
TargetPlatformSettingsBase.cpp
Mobile SSR: SSR is now done in deferred shading pass.
2024-06-21 09:09:19 -04:00
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