Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder
tiago costa a879eeb8d0 Initial implementation of FStaticMeshRayTracingProxy.
- members of FStaticMeshRayTracingProxy can point to either ray tracing specific mesh data or reuse the rendering LODs (in this initial CL only rendering LODs are supported).

#rb aleksander.netzel
#jira UE-216293

[CL 34054854 by tiago costa in ue5-main branch]
2024-06-01 09:48:03 -04:00
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