Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Private/StatsEntries/PrimitiveStats.cpp
2014-03-14 14:13:41 -04:00

17 lines
348 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "StatsViewerPrivatePCH.h"
#include "PrimitiveStats.h"
UPrimitiveStats::UPrimitiveStats(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
void UPrimitiveStats::UpdateNames()
{
if( Object.IsValid() )
{
Type = Object.Get()->GetClass()->GetName();
}
}