// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "StatsViewerPrivatePCH.h" #include "PrimitiveStats.h" UPrimitiveStats::UPrimitiveStats(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } void UPrimitiveStats::UpdateNames() { if( Object.IsValid() ) { Type = Object.Get()->GetClass()->GetName(); } }