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TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms
DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.
FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.
ReviewedBy Thomas.Sarkanen, Max.Preussner
[CL 2095796 by Jamie Dale in Main branch]
69 lines
1.9 KiB
C
69 lines
1.9 KiB
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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MainFramePrivatePCH.h: Pre-compiled header file for the MainFrame module.
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=============================================================================*/
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#pragma once
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#include "MainFrame.h"
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/* Dependencies
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*****************************************************************************/
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#include "AboutScreen.h"
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#include "AssetToolsModule.h"
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#include "CrashTracker.h"
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#include "DesktopPlatformModule.h"
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#include "ISourceControlModule.h"
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#include "ITranslationEditor.h"
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#include "GameProjectGenerationModule.h"
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#include "GenericApplication.h"
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#include "GlobalEditorCommonCommands.h"
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#include "MainFrame.h"
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#include "MessageLog.h"
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#include "MessageLogModule.h"
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#include "ModuleManager.h"
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#include "MRUFavoritesList.h"
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#include "OutputLogModule.h"
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//#include "SearchUI.h"
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#include "SourceCodeNavigation.h"
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#include "SourceControlWindows.h"
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#include "Settings.h"
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#include "TargetPlatform.h"
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#include "PlatformInfo.h"
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#include "UnrealEd.h"
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#include "../../LevelEditor/Public/LevelEditor.h"
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#include "../../LevelEditor/Public/SLevelViewport.h"
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#include "Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h"
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#include "Runtime/Engine/Public/EngineAnalytics.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "Kismet2/KismetDebugUtilities.h"
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#include "ISourceCodeAccessModule.h"
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/* Private includes
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*****************************************************************************/
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DECLARE_LOG_CATEGORY_EXTERN(LogMainFrame, Log, All);
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const FText StaticGetApplicationTitle( const bool bIncludeGameName );
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#include "MainFrameActions.h"
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#include "CookContentMenu.h"
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#include "PackageProjectMenu.h"
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#include "RecentProjectsMenu.h"
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#include "SettingsMenu.h"
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#include "TranslationEditorMenu.h"
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#include "MainMenu.h"
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#include "RootWindowLocation.h"
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#include "MainFrameHandler.h"
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#include "MainFrameModule.h"
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