Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/Private/MainFramePrivatePCH.h
Jamie Dale 0cfe5f0651 Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms

DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.

FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2095796 by Jamie Dale in Main branch]
2014-06-05 12:13:44 -04:00

69 lines
1.9 KiB
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MainFramePrivatePCH.h: Pre-compiled header file for the MainFrame module.
=============================================================================*/
#pragma once
#include "MainFrame.h"
/* Dependencies
*****************************************************************************/
#include "AboutScreen.h"
#include "AssetToolsModule.h"
#include "CrashTracker.h"
#include "DesktopPlatformModule.h"
#include "ISourceControlModule.h"
#include "ITranslationEditor.h"
#include "GameProjectGenerationModule.h"
#include "GenericApplication.h"
#include "GlobalEditorCommonCommands.h"
#include "MainFrame.h"
#include "MessageLog.h"
#include "MessageLogModule.h"
#include "ModuleManager.h"
#include "MRUFavoritesList.h"
#include "OutputLogModule.h"
//#include "SearchUI.h"
#include "SourceCodeNavigation.h"
#include "SourceControlWindows.h"
#include "Settings.h"
#include "TargetPlatform.h"
#include "PlatformInfo.h"
#include "UnrealEd.h"
#include "../../LevelEditor/Public/LevelEditor.h"
#include "../../LevelEditor/Public/SLevelViewport.h"
#include "Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h"
#include "Runtime/Engine/Public/EngineAnalytics.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Kismet2/KismetDebugUtilities.h"
#include "ISourceCodeAccessModule.h"
/* Private includes
*****************************************************************************/
DECLARE_LOG_CATEGORY_EXTERN(LogMainFrame, Log, All);
const FText StaticGetApplicationTitle( const bool bIncludeGameName );
#include "MainFrameActions.h"
#include "CookContentMenu.h"
#include "PackageProjectMenu.h"
#include "RecentProjectsMenu.h"
#include "SettingsMenu.h"
#include "TranslationEditorMenu.h"
#include "MainMenu.h"
#include "RootWindowLocation.h"
#include "MainFrameHandler.h"
#include "MainFrameModule.h"