// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. /*============================================================================= MainFramePrivatePCH.h: Pre-compiled header file for the MainFrame module. =============================================================================*/ #pragma once #include "MainFrame.h" /* Dependencies *****************************************************************************/ #include "AboutScreen.h" #include "AssetToolsModule.h" #include "CrashTracker.h" #include "DesktopPlatformModule.h" #include "ISourceControlModule.h" #include "ITranslationEditor.h" #include "GameProjectGenerationModule.h" #include "GenericApplication.h" #include "GlobalEditorCommonCommands.h" #include "MainFrame.h" #include "MessageLog.h" #include "MessageLogModule.h" #include "ModuleManager.h" #include "MRUFavoritesList.h" #include "OutputLogModule.h" //#include "SearchUI.h" #include "SourceCodeNavigation.h" #include "SourceControlWindows.h" #include "Settings.h" #include "TargetPlatform.h" #include "PlatformInfo.h" #include "UnrealEd.h" #include "../../LevelEditor/Public/LevelEditor.h" #include "../../LevelEditor/Public/SLevelViewport.h" #include "Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h" #include "Runtime/Engine/Public/EngineAnalytics.h" #include "Kismet2/KismetEditorUtilities.h" #include "Kismet2/KismetDebugUtilities.h" #include "ISourceCodeAccessModule.h" /* Private includes *****************************************************************************/ DECLARE_LOG_CATEGORY_EXTERN(LogMainFrame, Log, All); const FText StaticGetApplicationTitle( const bool bIncludeGameName ); #include "MainFrameActions.h" #include "CookContentMenu.h" #include "PackageProjectMenu.h" #include "RecentProjectsMenu.h" #include "SettingsMenu.h" #include "TranslationEditorMenu.h" #include "MainMenu.h" #include "RootWindowLocation.h" #include "MainFrameHandler.h" #include "MainFrameModule.h"