Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/Private/SNewClassDialog.cpp
Jamie Dale 5a2a61c9c4 Fixed a "todo" about a module name assumption
This now uses GameProjectUtils::GetCurrentModuleContextInfo(), which provides the same information as used by the rest of the class wizard validation.

ReviewedBy Thomas.Sarkanen
#codereview Max.Preussner

[CL 2088202 by Jamie Dale in Main branch]
2014-05-29 17:38:55 -04:00

33 KiB