Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_DynamicCast.cpp
Robert Manuszewski aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
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Change 1996977 by Andrew Brown:
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Change 2034873 by Jaroslaw Palczynski:
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Change 1978978 by Jaroslaw Surowiec:
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Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
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Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
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Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
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Change 1986247 by Maciej Mroz:
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Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
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	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
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Change 2011609 by Maciej Mroz:
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Change 1987637 by Maciej Mroz:
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Change 1991387 by Maciej Mroz:
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	String improvements
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	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
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	Removal of any references to .generated.inl
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	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
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Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
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	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
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Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00

187 lines
5.5 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "BlueprintGraphPrivatePCH.h"
#include "DynamicCastHandler.h"
UK2Node_DynamicCast::UK2Node_DynamicCast(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
void UK2Node_DynamicCast::AllocateDefaultPins()
{
// Check to track down possible BP comms corruption
//@TODO: Move this somewhere more sensible
check((TargetType == NULL) || (!TargetType->HasAnyClassFlags(CLASS_NewerVersionExists)));
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// Input - Execution Pin
CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute);
// Input - Source type Pin
CreatePin(EGPD_Input, K2Schema->PC_Object, TEXT(""), UObject::StaticClass(), false, false, K2Schema->PN_ObjectToCast);
// Output - Execution Pins
CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_CastSucceeded);
CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_CastFailed);
// Output - Data Pin
if (TargetType != NULL)
{
FString CastResultPinName = K2Schema->PN_CastedValuePrefix + TargetType->GetName();
if (TargetType->IsChildOf(UInterface::StaticClass()))
{
CreatePin(EGPD_Output, K2Schema->PC_Interface, TEXT(""), *TargetType, false, false, CastResultPinName);
}
else
{
CreatePin(EGPD_Output, K2Schema->PC_Object, TEXT(""), *TargetType, false, false, CastResultPinName);
}
}
Super::AllocateDefaultPins();
}
FLinearColor UK2Node_DynamicCast::GetNodeTitleColor() const
{
return FLinearColor(0.0f, 0.55f, 0.62f);
}
FText UK2Node_DynamicCast::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
if(TargetType != NULL)
{
// If casting to BP class, use BP name not class name (ie. remove the _C)
FString TargetName;
UBlueprint* CastToBP = UBlueprint::GetBlueprintFromClass(TargetType);
if(CastToBP != NULL)
{
TargetName = CastToBP->GetName();
}
else
{
TargetName = TargetType->GetName();
}
FFormatNamedArguments Args;
Args.Add(TEXT("TargetName"), FText::FromString(TargetName));
return FText::Format(NSLOCTEXT("K2Node_DynamicCast", "CastTo", "Cast To {TargetName}"), Args);
}
// No target type, bad node
else
{
return NSLOCTEXT("K2Node_DynamicCast", "BadCastNode", "Bad cast node");
}
}
FString UK2Node_DynamicCast::GetNodeNativeTitle(ENodeTitleType::Type TitleType) const
{
// Do not setup this function for localization, intentionally left unlocalized!
if(TargetType != NULL)
{
// If casting to BP class, use BP name not class name (ie. remove the _C)
FString TargetName;
UBlueprint* CastToBP = UBlueprint::GetBlueprintFromClass(TargetType);
if(CastToBP != NULL)
{
TargetName = CastToBP->GetName();
}
else
{
TargetName = TargetType->GetName();
}
return FString(TEXT("Cast To ")) + TargetName;
}
// No target type, bad node
else
{
return TEXT("Bad cast node");
}
}
UEdGraphPin* UK2Node_DynamicCast::GetValidCastPin() const
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* Pin = FindPin(K2Schema->PN_CastSucceeded);
check(Pin != NULL);
check(Pin->Direction == EGPD_Output);
return Pin;
}
UEdGraphPin* UK2Node_DynamicCast::GetInvalidCastPin() const
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* Pin = FindPin(K2Schema->PN_CastFailed);
check(Pin != NULL);
check(Pin->Direction == EGPD_Output);
return Pin;
}
UEdGraphPin* UK2Node_DynamicCast::GetCastResultPin() const
{
UEdGraphPin* Pin = NULL;
if(TargetType != NULL)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
FString PinName = K2Schema->PN_CastedValuePrefix + TargetType->GetName();
Pin = FindPin(PinName);
}
return Pin;
}
UEdGraphPin* UK2Node_DynamicCast::GetCastSourcePin() const
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* Pin = FindPin(K2Schema->PN_ObjectToCast);
check(Pin != NULL);
check(Pin->Direction == EGPD_Input);
return Pin;
}
UK2Node::ERedirectType UK2Node_DynamicCast::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
{
ERedirectType RedirectType = Super::DoPinsMatchForReconstruction(NewPin, NewPinIndex, OldPin, OldPinIndex);
if((ERedirectType_None == RedirectType) && (NULL != NewPin) && (NULL != OldPin))
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
const bool bProperPrefix =
NewPin->PinName.StartsWith(K2Schema->PN_CastedValuePrefix, ESearchCase::CaseSensitive) &&
OldPin->PinName.StartsWith(K2Schema->PN_CastedValuePrefix, ESearchCase::CaseSensitive);
const bool bClassMatch = NewPin->PinType.PinSubCategoryObject.IsValid() &&
(NewPin->PinType.PinSubCategoryObject == OldPin->PinType.PinSubCategoryObject);
if(bProperPrefix && bClassMatch)
{
RedirectType = ERedirectType_Name;
}
}
return RedirectType;
}
FNodeHandlingFunctor* UK2Node_DynamicCast::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_DynamicCast(CompilerContext, KCST_DynamicCast);
}
bool UK2Node_DynamicCast::HasExternalBlueprintDependencies(TArray<class UStruct*>* OptionalOutput) const
{
const UBlueprint* SourceBlueprint = GetBlueprint();
UClass* SourceClass = *TargetType;
const bool bResult = (SourceClass != NULL) && (SourceClass->ClassGeneratedBy != NULL) && (SourceClass->ClassGeneratedBy != SourceBlueprint);
if (bResult && OptionalOutput)
{
OptionalOutput->Add(SourceClass);
}
return bResult || Super::HasExternalBlueprintDependencies(OptionalOutput);
}