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Change 1996384 by Andrew Brown: 322252 - EDITOR: Asset picker displays incorrect text when there are no filter results. Change 1996385 by Andrew Brown: 321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize() Change 1996977 by Andrew Brown: 309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint Change 2034873 by Jaroslaw Palczynski: More robust VS installation detection. Change 2039693 by Jaroslaw Palczynski: 327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables Change 1978978 by Jaroslaw Surowiec: - Removed obsolete AllowEliminatingReferences from the FArchive Change 2020326 by Maciej Mroz: pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins Change 2017608 by Maciej Mroz: pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo Change 2017463 by Maciej Mroz: PinTypeSelector can lins unloaded UDStructs Change 2019979 by Maciej Mroz: pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes Change 2024469 by Maciej Mroz: MemberReference variable added to PinType. It's necessary for delegate's signature. Change 2024049 by Maciej Mroz: HasExternalBlueprintDependencies added to UK2Node_DynamicCast Change 2024586 by Maciej Mroz: FillSimpleMemberReference fix Change 2024472 by Maciej Mroz: workaround for delegates signature in pintype removed. Change 2023997 by Maciej Mroz: BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo. Change 2021934 by Maciej Mroz: typo in a comment Change 2020355 by Maciej Mroz: Back out changelist 2020342 Change 2022178 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint Change 2021958 by Maciej Mroz: CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint Change 1986247 by Maciej Mroz: User Defined Structures: circle dependency fixed. Early version. Change 1985107 by Maciej Mroz: UserDefinedStruct cannot have a field of a non-native type Change 1986278 by Maciej Mroz: pretest ensureMsgf in Struct::link Change 1986250 by Maciej Mroz: User Defined Struct: Non native classes are accepted types od values in structures. Change 1980955 by Maciej Mroz: Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed. Change 2041215 by Maciej Mroz: ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD. Change 1984316 by Maciej Mroz: New User Defined Structure. WIP - there are still problems with circular dependencies. Change 2011616 by Maciej Mroz: UserDefinedStructures - various problems fixed. Change 2011609 by Maciej Mroz: more robust HasExternalBlueprintDependencies implementation Change 2016697 by Maciej Mroz: pretest BP: UDStruct - default value propagation in cooked build Change 2016288 by Maciej Mroz: pretest BP: UDStruct: Renaming variables wont break links from make/break nodes Change 1987637 by Maciej Mroz: CustomStruct icons placeholders Change 1987422 by Maciej Mroz: Better tooltips for variables in MyBlueprint Change 1991387 by Maciej Mroz: UDStructures fixes: Change 2029165 by Maciej Mroz: BP: better comment for incomatible pins Change2030016by Maciej Mroz: 8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints Change 2030017 by Maciej Mroz: Unused UDStructure code removed (PPF_UseDefaultsForUDStructures) Change 2028856 by Maciej Mroz: BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible). Change 2026701 by Maciej Mroz: k2: odd error on an add item node within a function (see attached image in details) Change 2028160 by Maciej Mroz: PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory Change 2028165 by Maciej Mroz: BP: BreakHitResult function has proper icon. Change 2033340 by Maciej Mroz: ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables Change 2034255 by Maciej Mroz: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620 Change 2037682 by Maciej Mroz: ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint Change 2033142 by Maciej Mroz: CreateDelegate Node uses internally FMemberReference. Refactor. Change 2032329 by Maciej Mroz: ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint Change 2032420 by Maciej Mroz: ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables Change 2033139 by Maciej Mroz: Functions generated from CustomEvents can be also identified by GUID Change 2026631 by Maciej Mroz: BP. UDStruct: Invalid structs are handled better. Change 2025344 by Maciej Mroz: UDStruct enabled by default Change 2026672 by Maciej Mroz: EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes Change 2026411 by Maciej Mroz: ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error. Change 2025342 by Maciej Mroz: GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked. Change 2025570 by Steve Robb: Moved dependency processing to its own function. Change 2033235 by Steve Robb: String improvements Change 2035830 by Steve Robb: Workaround for FriendsAndChat crash in Fortnite. Change 2035115 by Steve Robb: UBT build time regression fixes. Change 2034162 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change2034181by Steve Robb: Removal of any references to .generated.inl Change 2020165 by Steve Robb: BuildPublicAndPrivateUObjectHeaders factored out into its own function. Change 2020187 by Steve Robb: CreateModuleCompileEnvironment function factored out. Change 2020055 by Steve Robb: Refactoring of Unity.cs to remove complex and duplicate iteration. Change 2020083 by Steve Robb: Another use of dictionary utilities. Change 2031049 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere Change 2025728 by Steve Robb: Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function. Change 2020068 by Steve Robb: A couple of helpful utility functions for populating dictionaries. Change 2032307 by Steve Robb: 312775: UObject improvement: Ensure that *.generated.inl is included somewhere [CL 2054495 by Robert Manuszewski in Main branch]
187 lines
5.5 KiB
C++
187 lines
5.5 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "DynamicCastHandler.h"
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UK2Node_DynamicCast::UK2Node_DynamicCast(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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}
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void UK2Node_DynamicCast::AllocateDefaultPins()
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{
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// Check to track down possible BP comms corruption
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//@TODO: Move this somewhere more sensible
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check((TargetType == NULL) || (!TargetType->HasAnyClassFlags(CLASS_NewerVersionExists)));
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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// Input - Execution Pin
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CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute);
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// Input - Source type Pin
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CreatePin(EGPD_Input, K2Schema->PC_Object, TEXT(""), UObject::StaticClass(), false, false, K2Schema->PN_ObjectToCast);
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// Output - Execution Pins
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CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_CastSucceeded);
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CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_CastFailed);
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// Output - Data Pin
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if (TargetType != NULL)
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{
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FString CastResultPinName = K2Schema->PN_CastedValuePrefix + TargetType->GetName();
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if (TargetType->IsChildOf(UInterface::StaticClass()))
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{
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CreatePin(EGPD_Output, K2Schema->PC_Interface, TEXT(""), *TargetType, false, false, CastResultPinName);
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}
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else
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{
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CreatePin(EGPD_Output, K2Schema->PC_Object, TEXT(""), *TargetType, false, false, CastResultPinName);
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}
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}
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Super::AllocateDefaultPins();
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}
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FLinearColor UK2Node_DynamicCast::GetNodeTitleColor() const
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{
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return FLinearColor(0.0f, 0.55f, 0.62f);
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}
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FText UK2Node_DynamicCast::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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if(TargetType != NULL)
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{
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// If casting to BP class, use BP name not class name (ie. remove the _C)
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FString TargetName;
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UBlueprint* CastToBP = UBlueprint::GetBlueprintFromClass(TargetType);
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if(CastToBP != NULL)
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{
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TargetName = CastToBP->GetName();
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}
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else
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{
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TargetName = TargetType->GetName();
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}
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FFormatNamedArguments Args;
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Args.Add(TEXT("TargetName"), FText::FromString(TargetName));
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return FText::Format(NSLOCTEXT("K2Node_DynamicCast", "CastTo", "Cast To {TargetName}"), Args);
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}
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// No target type, bad node
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else
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{
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return NSLOCTEXT("K2Node_DynamicCast", "BadCastNode", "Bad cast node");
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}
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}
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FString UK2Node_DynamicCast::GetNodeNativeTitle(ENodeTitleType::Type TitleType) const
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{
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// Do not setup this function for localization, intentionally left unlocalized!
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if(TargetType != NULL)
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{
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// If casting to BP class, use BP name not class name (ie. remove the _C)
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FString TargetName;
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UBlueprint* CastToBP = UBlueprint::GetBlueprintFromClass(TargetType);
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if(CastToBP != NULL)
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{
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TargetName = CastToBP->GetName();
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}
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else
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{
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TargetName = TargetType->GetName();
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}
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return FString(TEXT("Cast To ")) + TargetName;
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}
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// No target type, bad node
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else
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{
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return TEXT("Bad cast node");
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}
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}
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UEdGraphPin* UK2Node_DynamicCast::GetValidCastPin() const
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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UEdGraphPin* Pin = FindPin(K2Schema->PN_CastSucceeded);
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check(Pin != NULL);
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check(Pin->Direction == EGPD_Output);
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return Pin;
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}
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UEdGraphPin* UK2Node_DynamicCast::GetInvalidCastPin() const
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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UEdGraphPin* Pin = FindPin(K2Schema->PN_CastFailed);
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check(Pin != NULL);
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check(Pin->Direction == EGPD_Output);
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return Pin;
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}
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UEdGraphPin* UK2Node_DynamicCast::GetCastResultPin() const
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{
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UEdGraphPin* Pin = NULL;
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if(TargetType != NULL)
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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FString PinName = K2Schema->PN_CastedValuePrefix + TargetType->GetName();
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Pin = FindPin(PinName);
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}
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return Pin;
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}
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UEdGraphPin* UK2Node_DynamicCast::GetCastSourcePin() const
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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UEdGraphPin* Pin = FindPin(K2Schema->PN_ObjectToCast);
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check(Pin != NULL);
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check(Pin->Direction == EGPD_Input);
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return Pin;
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}
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UK2Node::ERedirectType UK2Node_DynamicCast::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
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{
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ERedirectType RedirectType = Super::DoPinsMatchForReconstruction(NewPin, NewPinIndex, OldPin, OldPinIndex);
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if((ERedirectType_None == RedirectType) && (NULL != NewPin) && (NULL != OldPin))
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{
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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const bool bProperPrefix =
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NewPin->PinName.StartsWith(K2Schema->PN_CastedValuePrefix, ESearchCase::CaseSensitive) &&
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OldPin->PinName.StartsWith(K2Schema->PN_CastedValuePrefix, ESearchCase::CaseSensitive);
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const bool bClassMatch = NewPin->PinType.PinSubCategoryObject.IsValid() &&
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(NewPin->PinType.PinSubCategoryObject == OldPin->PinType.PinSubCategoryObject);
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if(bProperPrefix && bClassMatch)
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{
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RedirectType = ERedirectType_Name;
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}
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}
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return RedirectType;
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}
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FNodeHandlingFunctor* UK2Node_DynamicCast::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
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{
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return new FKCHandler_DynamicCast(CompilerContext, KCST_DynamicCast);
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}
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bool UK2Node_DynamicCast::HasExternalBlueprintDependencies(TArray<class UStruct*>* OptionalOutput) const
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{
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const UBlueprint* SourceBlueprint = GetBlueprint();
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UClass* SourceClass = *TargetType;
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const bool bResult = (SourceClass != NULL) && (SourceClass->ClassGeneratedBy != NULL) && (SourceClass->ClassGeneratedBy != SourceBlueprint);
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if (bResult && OptionalOutput)
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{
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OptionalOutput->Add(SourceClass);
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}
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return bResult || Super::HasExternalBlueprintDependencies(OptionalOutput);
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}
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