Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/DynamicCastHandler.h
2014-03-14 14:13:41 -04:00

27 lines
825 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "KismetCompiler.h"
//////////////////////////////////////////////////////////////////////////
// FKCHandler_DynamicCast
class FKCHandler_DynamicCast : public FNodeHandlingFunctor
{
protected:
TMap<UEdGraphNode*, FBPTerminal*> BoolTermMap;
EKismetCompiledStatementType CastType;
public:
FKCHandler_DynamicCast(FKismetCompilerContext& InCompilerContext, EKismetCompiledStatementType InCastType)
: FNodeHandlingFunctor(InCompilerContext)
, CastType(InCastType)
{
}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* Node) OVERRIDE;
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) OVERRIDE;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) OVERRIDE;
};