Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimStateEntryNode.h
Mikolaj Sieluzycki f25a030f9f Fix for build break caused by CL#2055369.
[CL 2055682 by Mikolaj Sieluzycki in Main branch]
2014-04-24 14:34:01 -04:00

22 lines
537 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EdGraph/EdGraphNode.h"
#include "AnimStateEntryNode.generated.h"
UCLASS(MinimalAPI)
class UAnimStateEntryNode : public UEdGraphNode
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetTooltip() const OVERRIDE;
// End UEdGraphNode interface
ANIMGRAPH_API UEdGraphNode* GetOutputNode() const;
};