// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "EdGraph/EdGraphNode.h" #include "AnimStateEntryNode.generated.h" UCLASS(MinimalAPI) class UAnimStateEntryNode : public UEdGraphNode { GENERATED_UCLASS_BODY() // Begin UEdGraphNode interface virtual void AllocateDefaultPins() OVERRIDE; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE; virtual FString GetTooltip() const OVERRIDE; // End UEdGraphNode interface ANIMGRAPH_API UEdGraphNode* GetOutputNode() const; };