Files
UnrealEngineUWP/Engine/Source/Developer/InternationalizationSettings/Public/InternationalizationSettingsModule.h
2014-04-02 18:09:23 -04:00

21 lines
501 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
class IInternationalizationSettingsModule : public IModuleInterface
{
public:
static inline IInternationalizationSettingsModule& Get()
{
return FModuleManager::LoadModuleChecked< IInternationalizationSettingsModule >( "InternationalizationSettingsModule" );
}
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "InternationalizationSettingsModule" );
}
};