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c5e461075ffc8ef70f53c4acd73fa37b67a4d669
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Executors
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Ben Marsh 71f5ab51b6 Refactor UBT to use an interface (IActionGraphBuilder) to construct the action graph. Response files are also constructed through this interface, allowing them to be tracked as dependencies (will be added in subsequent change).
#rb none
#jira

[CL 12038895 by Ben Marsh in 4.25 branch]
2020-03-06 20:42:36 -05:00
..
Distcc.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
HybridExecutor.cs
Add Thread_UseAllCpuGroups to UnrealBuildTool config to enable UBT to use both CPU groups on high-core systems such as 64-core ThreadRippers.
2020-03-02 15:49:57 -05:00
LocalExecutor.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
ParallelExecutor.cs
Add Thread_UseAllCpuGroups to UnrealBuildTool config to enable UBT to use both CPU groups on high-core systems such as 64-core ThreadRippers.
2020-03-02 15:49:57 -05:00
SNDBS.cs
Refactor UBT to use an interface (IActionGraphBuilder) to construct the action graph. Response files are also constructed through this interface, allowing them to be tracked as dependencies (will be added in subsequent change).
2020-03-06 20:42:36 -05:00
XGE.cs
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
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