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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c5bbb72e4f089f71feda8d0db526db2ebee92889
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
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guillaume abadie 0bb3821623 Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
#rb yuriy.odonnell
#preflight 611d572d9db7df000134eb13


#ROBOMERGE-SOURCE: CL 17222098
#ROBOMERGE-BOT: (v855-17104924)

[CL 17222140 by guillaume abadie in ue5-main branch]
2021-08-18 16:55:41 -04:00
..
DXCWrapper.cpp
…
HlslAST.cpp
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HlslAST.h
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HlslccHeaderWriter.cpp
Added packed UB support to DXC and fixed bugs
2021-08-11 07:10:27 -04:00
HlslExpressionParser.inl
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HlslLexer.cpp
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HlslLexer.h
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HlslParser.cpp
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HlslParser.h
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HlslUtils.cpp
Fix for Niagara velocity shaders being generated incorrectly, which would fail PSOs to be created.
2021-04-26 13:43:03 -04:00
HlslUtils.h
…
ShaderCompilerCommon.cpp
Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
2021-08-18 16:55:41 -04:00
ShaderConductorContext.cpp
Add '#line'-directive to custom HLSL rewriter in ShaderConductor.
2021-05-18 11:17:09 -04:00
SpirvCommon.cpp
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
SpirvReflectCommon.cpp
Initial shader compilation changes to support VKRT.
2021-04-22 17:38:43 -04:00
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