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c5bbb72e4f089f71feda8d0db526db2ebee92889
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
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guillaume abadie 0bb3821623 Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
#rb yuriy.odonnell
#preflight 611d572d9db7df000134eb13


#ROBOMERGE-SOURCE: CL 17222098
#ROBOMERGE-BOT: (v855-17104924)

[CL 17222140 by guillaume abadie in ue5-main branch]
2021-08-18 16:55:41 -04:00
..
Private
Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
2021-08-18 16:55:41 -04:00
Public
Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
2021-08-18 16:55:41 -04:00
ShaderCompilerCommon.Build.cs
Refactor SPIR-V patching and strip debug instructions for Vulkan mobile except OpName instructions in --strip-reflect pass as UE always needs this reflection information.
2021-05-03 15:22:38 -04:00
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