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#rb Per.Larsson #rnx - Note that this should not change the outcome as ::TryLoadDataIntoMemory will return false if the length of the payload is zero s the previous behaviour was to allocate, fail to load, then delete. The new code path and the old code path both end up with the bulkdata containing no allocation. [CL 26281649 by paul chipchase in ue5-main branch]