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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
paul chipchase 80b3310281 Minor optimization - Early out when trying to load an empty bulkdata payload rather than allocating then freeing a zero byte buffer.
#rb Per.Larsson
#rnx

- Note that this should not change the outcome as ::TryLoadDataIntoMemory will return false if the length of the payload is zero s the previous behaviour was to allocate, fail to load, then delete. The new code path and the old code path both end up with the bulkdata containing no allocation.

[CL 26281649 by paul chipchase in ue5-main branch]
2023-06-28 07:36:01 -04:00
..
2023-06-23 14:22:58 -04:00
2023-06-28 06:56:45 -04:00