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* Adds persistent settings for Unreal Trace Server, stored in user settings directory. * End point for modying configuration. Endpoint is only accessible from the local machine. * Functionality to detect changes, update components and relay to clients using settings serial number. #rb martin.ridgers #preflight 6422eae2c42c7fd1cbe73169 [CL 24818006 by Johan Berg in ue5-main branch]
28 lines
712 B
C++
28 lines
712 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Foundation.h"
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class FStoreSettings;
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////////////////////////////////////////////////////////////////////////////////
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class FStoreService
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{
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public:
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~FStoreService() = default;
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static FStoreService* Create(FStoreSettings* Desc);
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void operator delete (void* Addr);
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uint32 GetPort() const;
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uint32 GetRecorderPort() const;
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private:
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FStoreService() = default;
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FStoreService(const FStoreService&) = delete;
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FStoreService(const FStoreService&&) = delete;
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void operator = (const FStoreService&) = delete;
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void operator = (const FStoreService&&) = delete;
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};
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/* vim: set noexpandtab : */
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