2021-08-18 07:36:31 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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2022-03-21 09:36:32 -04:00
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#include "Foundation.h"
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2023-03-28 09:47:42 -04:00
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class FStoreSettings;
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2021-08-18 07:36:31 -04:00
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////////////////////////////////////////////////////////////////////////////////
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class FStoreService
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{
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public:
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~FStoreService() = default;
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2023-03-28 09:47:42 -04:00
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static FStoreService* Create(FStoreSettings* Desc);
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2021-08-18 07:36:31 -04:00
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void operator delete (void* Addr);
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uint32 GetPort() const;
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uint32 GetRecorderPort() const;
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private:
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FStoreService() = default;
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FStoreService(const FStoreService&) = delete;
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FStoreService(const FStoreService&&) = delete;
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void operator = (const FStoreService&) = delete;
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void operator = (const FStoreService&&) = delete;
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};
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/* vim: set noexpandtab : */
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