Files
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private/HlslParser.cpp
serge bernier cc601cb7c6 Fix stripping of unused interpolator. HLSLParser used by the RemoveUnusedOutputs function wasn't able to parse bit_cast, nointrerp, ulong, and Constant tokens.
-Added support to write PSSL qualifier (similar to PrimitiveId)

[REVIEW] laura.hermanns

[CL 26100103 by serge bernier in ue5-main branch]
2023-06-19 15:09:29 -04:00

65 KiB