Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Public/ILiveCodingModule.h
Rolando Caloca 532adaa65c DR - Merging //UE4/Dev-Main@5531558 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
#rnx

[CL 5591014 by Rolando Caloca in Dev-Rendering branch]
2019-03-27 11:33:31 -04:00

28 lines
656 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Modules/ModuleInterface.h"
#define LIVE_CODING_MODULE_NAME "LiveCoding"
class ILiveCodingModule : public IModuleInterface
{
public:
virtual void EnableByDefault(bool bEnabled) = 0;
virtual bool IsEnabledByDefault() const = 0;
virtual void EnableForSession(bool bEnabled) = 0;
virtual bool IsEnabledForSession() const = 0;
virtual bool CanEnableForSession() const = 0;
virtual bool HasStarted() const = 0;
virtual void ShowConsole() = 0;
virtual void Compile() = 0;
virtual bool IsCompiling() const = 0;
virtual void Tick() = 0;
};