Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp
Aris Theophanidis c4652e5977 [WP Navmesh] Get the required overlap (to build world partitioned navmesh) from the navigation system instead of using a constant.
#jira UE-150793
#rb Mieszko.Zielinski
#rb Mikko.Mononen
#preflight 63238e295a44869a7d0c7804

[CL 22038349 by Aris Theophanidis in ue5-main branch]
2022-09-15 17:03:58 -04:00

162 KiB