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- This prevents leaving queries unprocessed which hits a check in the cleanup code. - Also translate the local-light culling volumes to world space to prevent incorrect culling. - Prevent nanite visibility queries from being issued if BeginVisibilityFrame has not been called (prevents potential leak). - Skip storing ActiveEvents if not running async. #rb rune.stubbe #preflight 637b416b4004f73f622b3779 [CL 23218910 by ola olsson in ue5-main branch]
158 KiB
158 KiB