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This special Mie/Ray only luts are only generated if nedeed (start distance are not 0 on the cloud ocmponent). Measured on console with some cloud material Off - CameraVolumeLUT 0.08 ms - Some Cloud Tracing 4.39 ms On - CameraVolumeLUT 0.09 ms - Some Cloud Tracing 4.40 ms => Almost no impact on CameraVolumeLUT compute => cost of luts sampling when tracing material seems hiden in the tracing/marching cost noise. => More memory used in game: double buffered ray/mie rgba fp16 volumes are 2*2*(32*32*16)*4*2 = 512KB) #preflight https://horde.devtools.epicgames.com/job/6357d631ae33b04ec12fc07f #preflight https://horde.devtools.epicgames.com/job/63580224e456a68082adc4dc #rb Jian.Ru, Ben.Woodhouse #ushell-cherrypick of 22747354 by Sebastien.Hillaire #ushell-cherrypick of 22749809 by Sebastien.Hillaire [CL 22861302 by sebastien hillaire in ue5-main branch]
52 KiB
52 KiB