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- In this initial version luminance used for auto exposure is divided by base color luminance.
- this doesn't properly take into account specular, reflections, volumetrics, emissive, etc.
- Can be enabled using r.AutoExposure.IgnoreMaterials.
#rb Krzysztof.Narkowicz, Brian.Karis
#preflight skip
[CL 22836851 by tiago costa in ue5-main branch]
12 KiB
12 KiB