Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessTonemap.cpp
eric renaudhoude ed1ddf6eb1 Post-processing: Reconnect r.LUT.Size with the combined LUT/tonemapping texture size.
Increasing the LUT resolution can become necessary to mitigate precision artifacts with wide-gamut working color spaces.

#jira UE-170301
#rb benjamin.rouveyrol, guillaume.abadie
#preflight 63696783843e6ac794811b27

[CL 23175071 by eric renaudhoude in ue5-main branch]
2022-11-17 09:03:21 -05:00

37 KiB