Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessMobile.cpp
tiago costa f23b0d342c Changed EyeAdaptationBuffer to be a StructuredBuffer.
- Avoid need for a sampler.
- On certain platforms exposure values can end up in SGPR instead of VGPR.
- Moved EyeAdaptationBuffer read from tonemapper VS to PS due to limitation of mobile GPUs.

#rb Wei.Liu, Florin.Pascu, Dmitriy.Dyomin
#preflight 63651a02de2c4dbb5daedee6

[CL 23003626 by tiago costa in ue5-main branch]
2022-11-05 22:34:31 -04:00

81 KiB