Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessFFTBloom.cpp
jason hoerner 87f94aaa6e MGPU: Bloom FFT kernel procedurally generated resource wasn't being initialized across all GPUs, causing a black screen when switching GPU assignments for a view.
#jira IRON-157
#rnx
#preflight 6309021f8b06160c7c8a1bd0

[CL 21593901 by jason hoerner in ue5-main branch]
2022-08-26 13:33:16 -04:00

35 KiB