Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessEyeAdaptation.h
tiago costa 2d960328fe Use translucency volume as fallback when calculating approximate illuminance for auto exposure
- for materials that have diffuse color = 0 there's no usable lighting information in SceneColor
- so fallback to lighting calculated using translucency volume

#rb Krzysztof.Narkowicz
#preflight skip

[CL 23069554 by tiago costa in ue5-main branch]
2022-11-09 20:57:36 -05:00

5.1 KiB