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- MeshPassProcessor converted to use SetShaderParameters instead of setting individual resources. Caching of SRVs and Samplers was also removed. - UnsetShaderSRVs and UnsetShaderUAVs now set all the null binds in a single SetShaderParameters command. - Made some FRHIShaderParameterResource utilities more public. #jira none #rb jeannoe.morrisette, luke.thatcher #preflight 637565eebf76990b71eb38d0 [CL 23197327 by christopher waters in ue5-main branch]
94 KiB
94 KiB