Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp
christopher waters 4e779095ab Chaning more code to use SetShaderParameters
- MeshPassProcessor converted to use SetShaderParameters instead of setting individual resources. Caching of SRVs and Samplers was also removed.
- UnsetShaderSRVs and UnsetShaderUAVs now set all the null binds in a single SetShaderParameters command.
- Made some FRHIShaderParameterResource utilities more public.

#jira none
#rb jeannoe.morrisette, luke.thatcher
#preflight 637565eebf76990b71eb38d0

[CL 23197327 by christopher waters in ue5-main branch]
2022-11-18 12:10:55 -05:00

94 KiB