Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp
tiago costa 846235f2a4 Temporary workaround for cached raytracing instances not being updated when meshes are streamed out.
- check if the cached instance is valid.
- request cached instance to be updated when necessary.

[CL 23212747 by tiago costa in ue5-main branch]
2022-11-18 20:39:45 -05:00

170 KiB